When Brendan “PlayerUnknown” Greene took within the PUBG Global Invitational event at Mercedes-Benz Arena in Berlin final year, the experience changed into overwhelming. Here was the scrappy conflict royale recreation he had created, being performed by way of teams from all around the world in a packed arena, with much greater looking from home. It’s some thing he dreamed approximately while the game became in its infancy, but also something he didn’t consider could ever in reality manifest.
“I turned into on the verge of tears seeing the sport up there,” Greene says. “I wanted an e-sport, in a stadium, with thousands and thousands of people watching around the arena. It just became loopy. I never notion I’d ever get there.”
As PUBG maintains to age, its aggressive scene is slowly maturing. Last 12 months turned into a large second: further to the Berlin very last, more than one professional leagues had been additionally set up in areas the world over. And consistent with Greene — who lately fashioned a new studio, however, remains a consultant on PUBG — the competitive scene is a vital a part of the sport’s lengthy-time period future. “We’re not thinking in months and years; we’re thinking five, ten years,” he says. “Especially with e-sports. E-sports take years to set up successfully, to get all the diverse mechanics and structures in place if you want to permit boom.”
It’s something we’ve seen with other popular on-line video games, like League of Legends and Overwatch, that have used expert e-sports activities leagues as a way to extend their relevancy years after launch. And in the warfare royale space, Epic is setting a tremendous deal of attempt — and money — into making Fortnite a feasible e-sport, investing upward of $100 million