A Quantum Leap in Gaming: NVIDIA Introduces GeForce GTX 1080

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AUSTIN, TX–(Marketwired – may additionally 6, 2016) – NVIDIA today announced the NVIDIA® GeForce® GTX 1080 — the first gaming GPU based totally on the corporation’s new Pascal™ architecture — providing up to 2x more overall performance in virtual fact compared to the GeForce GTX TITAN X.1
Pascal offers huge leaps in performance, memory bandwidth, and power performance over its predecessor, the high-performance Maxwell™ structure. It introduces groundbreaking photo features and technologies that redefine the PC because it is the remaining platform for playing AAA video games and enjoying digital facts.

“The computer is the world’s preferred gaming platform, and our new Pascal GPU structure will take it to new heights,” said Jeff Fisher, senior vice chairman of NVIDIA’s PC business. “Our first Pascal gaming GPU, the GeForce GTX 1080, permits first-rate realism in gaming and deeply immersive VR reviews, with dramatically stepped forward overall performance and efficiency. It’s the most powerful gaming GPU ever built and some of our greatest paintings.”

five Marvels of Pascal

NVIDIA engineered the Pascal structure to handle the large computing demands of technologies like VR. It contains five transformational technologies:
Subsequent-Gen GPU architecture. Pascal is optimized for overall performance in step with what. The GTX 1080 is 3x more energy-efficient than the Maxwell Graet News Network architecture.

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16nm FinFET method. The GTX 1080 is the first gaming GPU designed for the 16nm FinFET technique, which uses smaller, quicker transistors that may be packed extra densely. Its 7.2 billion transistors deliver a dramatic growth in overall performance and efficiency.
Superior reminiscence. Pascal-based total GPUs primarily harness the energy of 8GB of Micron’s GDDR5X memory. The 256-bit memory interface runs at 10Gb/sec., supporting to force 1.7x better powerful reminiscence bandwidth than that delivered by everyday GDDR5.

First-rate Craftsmanship. Increases in bandwidth and energy efficiency permit the GTX 1080 to run at clock speeds never before viable — over 1700 MHz — while eating only one hundred eighty watts of strength. New asynchronous computing advances enhance efficiency and gaming’s overall performance. And new GPU enhance™ 3 technology helps superior overclocking functionality.

Groundbreaking Gaming technology. NVIDIA is converting the face of gaming from improvement to play to sharing. New NVIDIA VRWorks™ software features allow sports developers to deliver remarkable immersiveness to gaming environments. NVIDIA’s Ansel™ era lets gamers rate their gaming reviews and explore gaming worlds in new ways.
“We have been blown away by the overall performance and functions of the GTX 1080,” stated Tim Sweeney, founding father of Epic Games. “We took scenes from our Paragon game cinematics designed to be rendered offline and rendered them in real-time on GTX 1080. It is thoughts-blowing, and we cannot wait to look at what builders create with UE4 and GTX 1080 within the world of games, automobile design, or architectural visualization — for each 2D screen and VR.”

VRWorks: a brand new level of Presence for VR

To immerse customers in virtual worlds, the improved NVIDIA VRWorks software program development package offers no earlier than the experienced level of “VR presence.” It combines what customers see, pay attention to, and contact with the physical behavior of the environment to convince them that their virtual enjoyment is real.
2x VR pictures performance: VRWorks graphics now have a simultaneous multi-projection capability that renders natively to the specific dimensions of VR displays instead of conventional 2D video display units. It also simultaneously generates geometry for the left and right eyes in an unmarried skip.

A Quantum Leap in Gaming: NVIDIA Introduces GeForce GTX 1080 1Enveloping Audio: VRWorks Audio uses the NVIDIA OptiX™ ray-tracing engine to trace the path of sounds throughout an environment in actual time, completely reflecting the size, shape, and cloth of the digital global.

Interactive touch and Physics: NVIDIA PhysX® for VR detects when a hand controller interacts with a virtual object and permits the game engine to provide a bodily accurate visible and haptic reaction. It also fashions the virtual global’s physical conduct around the user so that each interaction — whether an explosion or a hand splashing through water — behaves as if in the real international.

NVIDIA has incorporated these technologies into a new VR experience called VR Funhouse.
“GeForce GTX 1080 promises to be the closing snapshot card for experiencing EVE: Valkyrie,” said Hilmar Veigar Pétursson, CEO of CCP Games. “We are searching ahead to bringing NVIDIA’s new VRWorks functions to Valkyrie to take the sport’s visuals and overall performance to another degree.”

Ansel: taking pictures of the Artistry of Gaming

NVIDIA also announced Ansel, an effective recreation capture tool that allows game enthusiasts to discover, capture, and percentage the artistry of gaming in approaches that were in no way before feasible.
With Ansel, game enthusiasts can compose the gameplay shots they want, pointing the digicam in any route and any vantage factor inside a gaming international. They can seize screenshots at as much as a 32x display screen decision and then zoom in to choose without losing constancy. Picture filters allow them to upload outcomes in real-time before taking the proper shot. They could also capture 360-degree stereo photospheres for viewing in a VR headset or Google Cardboard.